October 23, 2023
July 17, 2023
This report benefited from the expertise, time, and contributions of multiple reviewers who provided invaluable feedback, sources, and guidance that helped shape this project. We are deeply grateful to them for lending their time, resources, and insights, as well as challenging us to think in new ways and deepening the analysis presented here.
June 1, 2023
America has more guns than people; more homicides, suicides, and unintentional deaths by firearm than any of its highincome peer countries by orders of magnitude. The number one cause of death for children and teens in America is gun violence.
June 1, 2023
Tip sheets include basic information such as who’s at risk, typical symptoms and case examples for storylines, and additional resources on the topic. Many are also in Spanish.
May 15, 2023
This field companion to The Storytellers’ Guide to Changing Our World 2.0 is intended to make creating an abundance of impact stories—a culture surge, if you will—easier. It is especially written for artists and organizers who want to collaborate in telling engaging impact stories in any media to make their neighborhood, state, country, or planet a better place.
November 16, 2022
Running an impact campaign with the release of a film or show is time-intensive, and reporting on the successes and lessons learned is essential. If you’re operating as a smaller team, getting an impact report going can be time-consuming. Based on their series Gaming Wall Street and the impact report they created for it, Prodigium Pictures now shares its the G-Impact Report Template.
October 3, 2022
This field companion to The Storytellers’ Guide to Changing Our World 2.0 is intended to make creating an abundance of impact stories—a culture surge, if you will—easier. It is especially written for artists and organizers who want to collaborate in telling engaging impact stories in any media to make their neighborhood, state, country, or planet a better place.
October 3, 2022
Culture Surge is evolving the Storytellers' Guide to serve as a tool for artists and organizers to coordinate a core story with threads our communities to action, specifically for the midterms.
January 3, 2022
2020 was a year of rising to the occasion: one in which ViacomCBS had to demonstrate who we are as a company and how we show up for our employees, audiences, communities and partners around the world. We faced one of the worst health crises in a generation and a racial reckoning that continues to reverberate across our society.
October 3, 2021
The XR for Change initiative seeks to encourage dialogue, collaboration, advance equity and inclusion, and inspire creative use of emerging technologies for social impact. XR4C hosts various convenings throughout the year including XR Talk and Play panel discussions, and the XR Brain Jam, a 2-day long event pairing developers and researchers in order to create new XR prototypes for potential research applications. The initiative’s work throughout the year culminates at the XR for Change Summit during the annual Games for Change Festival.