Social Impact Entertainment - 101

Getting Started

 

Social Impact Entertainment (SIE) is a field that creates mainstream entertainment with an added impact goal. Industry leaders and academics have shared some of their best practices, many of which you can find in this section.

October 3, 2021

XR for Social Impact: A Landscape Review

The XR for Change initiative seeks to encourage dialogue, collaboration, advance equity and inclusion, and inspire creative use of emerging technologies for social impact. XR4C hosts various convenings throughout the year including XR Talk and Play panel discussions, and the XR Brain Jam, a 2-day long event pairing developers and researchers in order to create new XR prototypes for potential research applications. The initiative’s work throughout the year culminates at the XR for Change Summit during the annual Games for Change Festival.
September 27, 2021

How to Make And Measure Impact in Entertainment

The goal of measuring impact is to effectively track, understand and communicate the impact of the film.* It can be difficult to measure when a story lands in a person's heart, especially when it takes root in unexpected ways, days, weeks, months or even years later. Thus, it is helpful to draw a distinction between measurable and unmeasurable impact. Measurable impact can be understood through what the audience learned, how their attitudes shifted...
August 31, 2021

The State of The Documentary Field

Platforms are shifting, new storytellers are emerging, and media systems are transforming in the continued revolutionary digital media era. Documentary has long enjoyed a vibrant space in the global media ecology, and the marketplace for creative nonfiction storytelling continues to expand around the world. The digital age of documentary reveals both new opportunities and challenges for nonfiction storytellers and organizations – that is, the era of YouTube, social media, streaming networks, and accessible filmmaking equipment. Audiences are finding nonfiction stories in new ways...